Johanna

Johanna is an original character in the Chaos RP, owned by Armorchompy.

Pre-Knitter
Johanna is one of the three generals of the empire of Rethal. When she was younger, however, she was much more carefree, though still pressured into a military career, while her brother, Linus, was a child prodigy, already General of Rethal, the highest position in the Empire's army, right below the Emperor, despite being only in his thirties, due to his Projection, Holy Smoke, allowing him to manipulate poison, and his tactical genius.

Around that time Johanna, who was much lower in the ranks, fell in love with a man in her same unit called Hugo, and started dating him. And once she started trusting this boyfriend, he used her to get close to his brother and poisoned him, as he actually was a spy from the kingdom of Viola

Considering herself responsible for his death, and the damage it would do to the Empire's military might, Johanna focused herself completely to the army, becoming a cruel and heartless commander. She cut all personal ties, and rapidly rose through the ranks, while conquering entire countries. During an assault to the Viola Royal Castle, she was seriously wounded, and her Projection, Seven Nation Army, unlocked a new form, Mercury, an incredibly powerful ability that however scared her so much that she vowed to never use it again. After that, she managed to catch the one responsible for it, the prince of Viola, and tortured him inhumanly to force an end of the battle. The entire experience was so painful that she unconsciously locked away the memory, and would continue to do so with her most heinous actions.

Johanna became a General of Rethal like Linus before her, and continued her conquest in the Empire's name for decades, until she was taken by the Knitter.

In the Knitterverse
In the very first second of her appearance in the Knitter's world Johanna first argued briefly against Flescheet, pretending to be a honor-obsessed maniac to trick him into not killing her. Afterwards, she joined in the battle against him, though her part in it was minor.

Walking into the forest, she then bumped into the mercenary Rogue Comet, who'd just been knocked out by Big Boss. After some hostility, they decided to team up to gather Needles. After a successful mission in a place called Zone 1, governed by a metal being called Dedan, whom they forced to run away to save his life, they were however defeated by Spoilstal and Crimsy, and when running away from the city they were attacked by a bunch of mysterious robots, forcing them onto a boat, where an hallucination finally made Comet snap, and accidentally shoot Johanna in the shoulder.

After that, she was rescued by a young girl called Rymden, bringing her to the city, where she was (mostly) forgiven. After a few months of apathy, she partecipated in a quest to prevent Invader Zim from destroying the planet, but misjudged the power of a needle, getting killed by it while trying to seal off its power, after unlocking it to defeat Zim. However, due to the power within it, she didn't quite die, instead being sent in a state between life and death, where her body didn't decompose, with mercury within it instead of blood. This put her soul in a state of limbo, wandering between death planes instead of finding peace.

Lover's Leap
Johanna wakes up in a house, with Rogue Comet standing by her side, talking to her as if they were a couple. After some confusion, she realizes the world is an ideal version of the Knitter's world. Furthermore, she realizes she's lost Seven Nation Army, in favor of a non-combat Projection, Genesis, who takes the form of a small ghost girl and claims to be her guide. Before she can ponder on this, she realizes she's being chased by seven mysterious figures, defeats most of them with Rogue Comet's help, but it turns out one of them is Platinum, and after a tough battle, she realizes she has the choice between staying in this world and living a calm, happy life, or moving forward in the death plane, not knowing what comes forward. Due to a feeling of obligation towards Rethal, she chooses the latter.

The Guaranteed Eternal Sanctuary Man
Johanna is taken to an alternative version of Rethal, where she meets her parents at their farm. After eating there, she notices an odd trumpet hanging on a wall, and when touching it realizes it has a latent power. After taking it, she runs into a tall, extravagant military enlistment building called the Eternal Sanctuary which she finds out to be ran by her brother, Linus, still alive in this Rethal. He offers her a deal- two trumpets, in exchange for her leadership skills, as the Sanctuary is about to be attacked by two names Johanna recognizes.

Personality
Johanna is a tough, pragmatic person, who's not afraid of much. She puts her loyalty to the Empire of Rethal and that to its Emperor above anything else. She isn't afraid of steeping below what she would consider honorable if ordered to her. Without such a guidance, she's not as aggressive, but tends to be snarky and unfriendly, though more honorable.

After her character development, Johanna grew past her hypocrisy and loyalty to Rethal, and became much kinder and friendly in return, though still not without a pragmatic side.

Powers, Weapons, Abilities and Fighting Style
Everyone in Rethal, Johanna included, was under the effects of the Elixir, a medicine that allows them to live around 300 years, and gives them slightly enhanced stats, including regeneration. However, people over 70 who no longer take Elixir for a few months will die.

Johanna's old Projection was Seven Nation Army, a set of metal-based summons. She could use only one at a time, with the exception of Gold, Silver and Bronze, which were summoned together. They were made by a special metal, which shared multiple properties with the one used for Needles. This gave her the power to "unlock" them, using their power as a weapon. This unfortunately led to her death.
 * Copper: A small, circular drone with shields on its sides. Though durable and gifted with surprising lifting strength, Copper had no fighting abilities, but great eyesight, often being used as a scout by Johanna, or for other utility purposes,
 * Iron: A huge axe, with the ability to reshape its blade to subtly favor Johanna when fighting.
 * Lead: A giant robot, gifted with incredible brute strength.
 * Gold, Silver and Bronze: A trio of cherubs armed with bows. Bronze was the most durable and often stayed in front, acting as protection for the other two, Silver was the fastest, and Gold imbued its arrows with electricity, giving them far stronger properties.
 * Platinum: An adult angel, equipped with a triple-bladed bow. Incredibly powerful, but had somewhat of a personality of its own, never disobeying Johanna, but often doing things his way.
 * Mercury: A wave of poisonous mercury, incredibly powerful. Johanna was however scared of it, and rarely used it.

Within the death realm, Johanna lost Seven Nation Army, in exchange for Genesis, a short, kid-like entity wearing a fox mask, who's invisible and intangible to everyone but her. Genesis isn't able to fight, but Johanna has used her as a scout before. Genesis was indipendent to Johanna, though friendly towards her, and acted as a guide through the death realm. After defeating another version of herself and rejecting her fealty to Rethal, Genesis revealed herself to be a part of Johanna's psyche, and vanished, giving her access to Seven Nation Army again. Johanna is an incredibly smart person, as befitting of one of the three Generals of Rethal. She's pragmatic, and though great at making strategies up on the spot, she's best when given time to plan and prepare traps for her opponents. She is skilled in hand-to-hand combat, but not incredibly so.Note: The above information is here only for archiving purposes, as Johanna's new body has a different powerset described below. It should be mentioned that though Johanna will now be less prone to scheming due to her power, she is just as smart if not smarter than before, and if she recognizes she needs to, will do so without second thoughts.
 * 1) Allows Johanna to lift any liquid telekinetically, and carry as much as she can lift with it. It cannot be shaped into anything, and it's as heavy to her and cumbersome as it would be if she were lifting it. It's hard-coded not to affect liquids inside living beings.
 * 2) Manipulates heat, having it surge from Johanna's body into anything she touches. That something won't suffer the effects of the heat, but anything it touches next will.
 * 3) With a recharge time of 70 minutes, if anyone buries a tooth underground, a clay version of that one person will be able to be summoned, wielding whatever weapon that someone had in mind. The trumpet has a lot of "charges", due to the many teeth that were buried for it without summoning units immediately.
 * 4) Raises her physical stats to noticeably superhuman, though not incredibly so.
 * 5) Allows her to use Seven Nation Army again.
 * 6) Causes useless sparks of light.
 * Johanna is no longer able to manipulate any liquid, only Mercury. This, however, allows her to control the one in her veins with flawless precision, to harden parts of her body if needed, or to shoot it out. Her control over mercury is such that, when around her, it does not even release poisonous gas, and is therefore completely harmless. If it's not heading towards you at high speed.
 * Johanna can no longer heat up objects, but can heat herself up, setting herself on fire. This superheats the mercury inside her and obviously makes her, uh, burning, but she is not immune to its effect, and the effect will slowly overcome her regeneration.
 * This trumpet is completely changed, as Johanna no longer views herself as a General. Instead of having others sacrifice for her, Johanna summons a shield to protect herself. It can block even passive or thought-based attacks... if she activates it beforehand. It's rather fragile, however, and Johanna cannot rely on it.
 * Johanna's new form is born of taking in Gea's power, sealed within the trumpets. This greatly enhances her physical stats, gives her regeneration and makes her far faster, and capable of flight with her six wings. Furthermore, it enhances or changes the powers of the seven trumpets that are now inside of her, reflecting her change of morals. It should be mentioned her regeneration relies on her mercury blood, and is therefore finite.
 * Seven Nation Army is now locked in its Mercury form, and always active within Johanna.
 * Johanna can create constructs of hard light, such as weapons.

Trivia

 * Johanna's theme used to be Seven Nation Army, and is now Supper's Ready.